MÖBIUS
How Rides Work
This supplement is all about racing futuristic hovercars, hereby referred to as RIDES. Rides are at least the size of a family car; at least 5 people can comfortably fit inside. Rides use the Möbius™ system to stick to flat surfaces, even in defiance of gravity. Möbius™ roads can go up, down, sideways, and upside-down.
YOUR RIDE’S STATS
A Ride has 3 Stats:
- ENGINE: How fast and maneuverable your Ride is in motion. Similar to Speed for a character.
- WEAPONS: Effectiveness of installed weaponry when attacking other rides or people. Similar to Combat. NOTE: The Weapons stat has no use without a weapon installed. Some races forbid Ride weaponry.
- SYSTEMS: A catchall stat, like Instinct. Covers special functions and maneuvers that aren’t covered by the other two stats.
When making a Check, the character operating the Ride can add an appropriate Skill Bonus. That character bears the Stress of failure.
A Ride has Health and Wounds like a Character, but with a unique Wounds table (see on right). The EFFECTS of a Wound can be fixed in a pinch, but doing so doesn’t recover the Wound. Attacking someone inside a Ride is normally impossible if the Ride has any AP left. Even at 0 AP, attacks targeting people inside are at [-].
FUEL
1 Unit of RIDE FUEL costs 250cr and is enough to power the Ride for 1 Month of leisurely travel, or 1 RACE. A Ride’s tank can store 10 Units of Ride Fuel.
D10 WOUNDS
0 - Grazed. Cosmetic damage.
1 - Stalled. Go back 1 Place.
2 - Screech. All Characters make Fear Save.
3 - Bump. All Characters take 1d5 DMG.
4 - Computers Fried. Can’t make Systems Checks until fixed.
1 - Stalled. Go back 1 Place.
2 - Screech. All Characters make Fear Save.
3 - Bump. All Characters take 1d5 DMG.
4 - Computers Fried. Can’t make Systems Checks until fixed.
5 - Engines Damaged. [-] on Engine Checks until fixed.
6 - Shrapel. 1 Random Character takes 3d10 DMG.
7 - Overheating. 1d10 DMG per Round.
8 - Serious Malfunction. [-] on all Checks.
9 - Immolated. 2d10 DMG per Round. Every Character inside takes 1d10 DMG per Round.
6 - Shrapel. 1 Random Character takes 3d10 DMG.
7 - Overheating. 1d10 DMG per Round.
8 - Serious Malfunction. [-] on all Checks.
9 - Immolated. 2d10 DMG per Round. Every Character inside takes 1d10 DMG per Round.
DOOM
When the Players’ Ride takes its last Wound, it ISN’T destroyed… YET. It’s DOOMED: a flaming wreck of twisted metal hurtling towards DEATH & GLORY. The players can still win the race, even if it kills them.
A Doomed Ride can’t be fixed. Once the Race is over, it EXPLODES and is destroyed. All Characters within make a Speed Check [-] to leap out at the last minute or take 4d10 DMG (1d10 DMG on a Success).
A Doomed Ride can’t be fixed. Once the Race is over, it EXPLODES and is destroyed. All Characters within make a Speed Check [-] to leap out at the last minute or take 4d10 DMG (1d10 DMG on a Success).

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